Guido Gonzalez
3D Rigger
Profile
Rigging TD with a strong foundation in Animation and VFX, experienced in both character rigging and pipeline development. Adept at bridging the gap between technical and creative needs through efficient Maya rigs and custom Python tools designed to streamline complex production challenges.
Work Experience
- Character TD, Scripts and Pipeline Intern – La Salle URL (Sept 2025 – Present)
Assisted faculty in teaching advanced character rigging systems and animation-oriented scripting to upper-year students.
Developed and refined tools in Python to streamline rig creation, automate repetitive tasks, and improve workflow efficiency.
Helped define a standardized production pipeline using Prism Pipeline, ensuring interoperability between departments and consistent delivery for final-year projects.
Provided technical guidance and troubleshooting support on complex rig setups, dependencies, and cross-software integration. - Rigging TD – Digic Pictures (Mar 2026 – Present)
Responsible for creating robust, animator-friendly rigs and developing custom Python tools to optimize the rigging pipeline and improve overall workflow efficiency. - Rigging TD, Pipeline and Scripts (Final Degree Project) – La Salle URL (Sept 2025 – Present)
USD Pipeline: Architected a USD-based pipeline to facilitate non-destructive asset interchange and efficient scene assembly for high-fidelity environments.
Auto-Rigging System: Engineered a centralized creature auto-rig tool in Python, specialized in quadrupedal dinosaurs and dragons, standardizing control structures across multiple assets.
Muscle Simulation: Developed a realistic muscle system integrating AdonisFX, creating custom Python tools to automate muscle setup and optimize simulation workflows.
Project Experience
- Here Be Dragons – University project, La Salle URL (WIP)
Spearheaded the technical direction and established a scalable, centralized rigging pipeline from the ground up. Integrated realistic muscle simulation workflows using custom Python tools to elevate creature anatomy, delivering high-fidelity deformations and dynamic, believable movement for complex quadrupedal creatures. - O'Paraíso – University project, La Salle URL (WIP)
Designed and engineered the main character's rig entirely using matrix-based setups. Focused heavily on technical optimization, delivering a highly efficient and lightweight rig that significantly improved viewport playback speed and animator performance without sacrificing complex, appealing deformations. - Sprouds – University project, La Salle URL (WIP)
Specialized in advanced facial rigging, developing a robust and highly expressive system for the project's characters. Successfully merged joint-based rigging techniques with custom blendshapes, achieving precise, appealing, and organic facial deformations that vastly enhanced the characters' emotional range. - Out Cold
– University project, La Salle URL (2025)
Rigging Lead for a short film, responsible for designing complex character rigs with advanced deformation systems. Developed multiple humanoid and quadruped rig variations to meet diverse animation requirements. Created custom Python tools to automate rigging tasks and streamline animator workflows. - Davi
– University project, La Salle URL (2025)
Rigging Lead for a short film, developing several humanoid rigs featuring facial systems and secondary motion setups. Enhanced rigging efficiency and consistency across different DCCs through Python-based automation. Supervised a small team of riggers, ensuring technical quality and delivery within tight production timelines. - Vampire Blues
– University project, La Salle URL (2025)
Responsible for the entire rigging pipeline of a short film, including characters and props. Developed a modular facial rig system enabling expressive performance and efficient lip-sync workflows. Built Python tools that integrated the facial system across multiple characters, allowing fast iterations and meeting project deadlines.
Education
- Bachelor of Animation and VFX – La Salle Universitat Ramon Llull (2022 – Present)
Languages
- Spanish – Native
- Catalan – Native
- English – Fluent
Skills
- Humanoid/Creature Character Rigging
- Facial Rigging
- Workflow Optimization
- Tool Development
- Troubleshooting & Debugging
Technical Skills
- Autodesk Maya
- Python
- Houdini
- Git / GitHub
Contact
- 📞 +34 633 600 986
- 📧 E-mail contact
- [in] LinkedIn
- ▶️ 3D Animation Reel
- 📍 Barcelona, España