ABOUT ME
Rigging TD with a foundation in Animation and VFX — bridging technical and creative needs through efficient Maya rigs and custom Python tools.
Animator-friendly rigs and custom Python tools to optimize the rigging pipeline and improve workflow efficiency.
Teaching support for advanced rigging and animation-oriented scripting; Python tools to automate rig creation; standardized Prism pipeline for final-year projects.
USD-based pipeline for non-destructive asset interchange; centralized creature auto-rig tool in Python (quadrupedal dinosaurs and dragons); realistic muscle simulation with AdonisFX.
LA SALLE URL · WIP
Technical direction and a centralized rigging pipeline; realistic muscle simulation for complex quadrupedal creatures.
LA SALLE URL · WIP
Matrix-based main character rig, heavily optimized for viewport playback speed without sacrificing deformation quality.
LA SALLE URL · WIP
Advanced facial rigging merging joint-based techniques with custom blendshapes for expressive, organic deformation.
SHORT FILM · 2025
Rigging Lead — humanoid and quadruped rig variations with advanced deformation systems and Python automation.
SHORT FILM · 2025
Rigging Lead — humanoid rigs with facial systems and secondary motion; supervised a small team of riggers.
SHORT FILM · 2025
Full rigging pipeline including a modular facial rig system reused across characters for fast lip-sync iteration.